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I also saw status effect spells like Fetid Caress, imbuing enemies with corrosive poison. Two-handed spells like Fireball are conjured using complex-looking hand gestures, but decimate enemies in a storm of magma and fire. Wizard spells like Jolting Touch, which can fry enemies with forks of lightning, will be present.

Avowed will feature many elements Pillars of Eternity fans will be familiar with. You could use a combination of swords and magic, or go full two-handed magic, which is required to wield some of the game's more potent spells and abilities.

You could wield two daggers and be a stealthy rogue, or dive into archery with a two-handed bow. We were told Avowed will feature multiple class playstyles and borrow from Skyrim's two-handed combat system. Avowed seems to be based on a similar, albeit enhanced engine from The Outer Worlds, complete with action-oriented first-person combat and deep RPG exploration and narrative systems. Sources familiar with internal plans have reached out to us in recent months offering details on Avowed, moving through pre-production towards a playable alpha state. Keep in mind that some parts of this can change during the development process. around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m for now idea is to keep “you can kill everyone in the game” option fully respecting POE creatures lore with new additions two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim) great focus on iconic landmarks, statues and buildings game has bosses planned and some of them are very very large storyset: fight against incoming threat of tyranny (independent from previous stories) you’ll be able to have companions (different than Outer Worlds) very large number of fractions but very different approach than with Skyrim mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox) very advanced character creation tool (didn’t get more info) realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this) big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean) primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point) fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
